Consent

Consent is the single most consistent cause of conflict in multiplayer games. It is vital that players clearly and frequently communicate with one another to establish clear objectives for roleplay and for the consequences thereof.

Consent is a safeguard to protect players from abuse. Consent requires Clarity (what the problem is), Continuity (consent is an ongoing action), and Consistency (it is not to be invoked casually).

Consent can take several forms. In terms of gameplay, nothing happens to your character unless you agree to let it happen. (It’s very bad form to use consent to avoid unfavorable in-game consequences of your actions.)

You are under no obligation to accept an invitation to scene or private conversation.

Consent means that you do not have to endure bullying or abuse as a character or as a player. If a scene moves outside the scope of your expectations, you can request to have it amended, to have a staffer mediate, or have the scene struck from the records entirely.

If you are asked not to speak to someone, then do not speak to them. If you ask someone not to speak to you, they need to respect this. That goes both ways-- consent is not a tool for silencing criticism from only one direction, nor is it a tool for silencing public forums.