Setting

Revision as of 02:02, 8 April 2018 by BlondieWiz (talk | contribs)
  • Timeline will be set present-day and will be on 1:1 timeframe.
  • Xavier’s will have a ‘Mutant Outreach’ program active in Mutant Town. X-Men Base is not directly linked to the school potentially? More to be discussed.
  • Mutant Town will be an area where mutants were relocated to involuntarily at first and simply continued to reside there over time, and became a settlement.
  • Setting will include all major cities in both DC/Marvel in some capacity.
  • Sokovia’s mutant population was largely destroyed by the Sentinels or there was a civil war and it warred/destroyed itself, pinned and yet to be decided yet.
  • Genosha is cloistered & secretive, but a ‘Promised Land’, to what extend (evil/neutral/self-serving) is pinned to be further decided.
  • Tesla ‘beat’ Edison in their private war, and as a result better equipment and technological advancements came than in Edison-won realities.
  • Owlman - Thomas Wayne Sr. got involved with the Allied effort to use the Mafia to fight the Axis infiltration of the eastern seaboard. He was such an effective agent that he got recruited by the OSS and linked up with the Justice Defenders a few times in Europe.

Grid

Grid will be minimalistic, approx 50 rooms in total between all IC grid rooms. Approx max of 4 rooms per major city (Rich area, business area, poor area, park as primary examples) though not required (could either be more or less), and after full launch as needed/requested by incoming player demand, grid can be expanded upon organically provided new rooms will indeed get usage.

RP will be allowed in an OOC RP room setting pre-approval, but will not be considered IC for any party until all chars involved are fully approved.

There will be a means of IC transportation to feasibly allow characters a fast and explainable method of movement between cities/countries on grid to cover large distances plausibly. Suggestion: Fast As Hell Bullet Train by Stagg Industries is one proposal.

RP Rooms will be added to facilitate any other required rooms, and some measure of desc code will be added to allow for optimal flexibility.

  • Metropolis will be the ‘Silicon Valley’ of the east coast
  • Major cities will be NYC & Gotham, possibly one other
  • Mutant Town will be a part of Harlem
  • Various *major* country locations (such as Latveria, Wakanda) will be defined/given a general geographical location/reference, others as come up will be addressed on a case-by-case basis.
    • Latveria is near Poland
    • Wakanda is near Kenya
    • Themiscyra is in the Aegean
    • Sokovia is near Russia
    • Genohsa is viewed as a ‘Promised Land’ by mutants and cloistered/secretive

Cities

  • New York
  • Metropolis (Silicon Valley-ish) in Delaware
  • Gotham (Staten Island)
  • Coast City (Vaguely Los Angeles?)
  • Central City
  • Asgard
  • Knowhere
  • Madripoor
  • Genosha
  • Savage Land

Groups

These are groups that are canonically present on opening day and/or included in timeline and pre-established. The game will welcome the formation of other canon groups not listed here, or player-inspired groups that form organically out of RP.

In order to prevent ‘group creep’ and consolidate RP, teams are kept deliberately small. Our unique canon means that certain groups or configurations of groups do not yet exist, so character histories may need to be modified accordingly.

Players are welcome and encouraged to create their own groups (3+ people or more required) for canonical or OC groups (such as Outsiders, Young Avengers, etc…). If Staff assistance is required, or player assistance (for example, Tony Stark helping to form the Young Avengers) it will be provided to make everything as smooth/easy as possible to the group’s vision within theme and reason.

  • “Justice Defenders” (name will change, placeholder for now)
  • X-Men (First Class, GenX, New Mutants)
  • Titans
  • “Bat-Family”
  • SHIELD -- American forces helming a NATO operation to recover alien artifacts and pre-emptively intervene with hostile metahumans.