Difference between revisions of "Setting"

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==Name Format:==
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<div style="float:right;width:14em;margin:0px 0px 2em 2em;">__TOC__</div>
All characters will use a standard format of character name for the actual bit and superhero name as the alias (not necessarily @alias, alias in +finger)
 
  
==New Applications==
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==Purpose of Setting==
Character applications will be encouraged to be simple, concise, and to the point. We are not looking for proof that said player “knows” the character, but rather how that character is uniquely theirs and fits into our general theme/setting/world.
 
  
Applications will be done both in-game, and during or after approval posted to the wiki where logs will be linked to that character’s page for all iterations of that character.
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The purpose of theme and setting is to provide a framing device for a narrative, not to enslave the narrative to it. '''Please consider the information below a tool for your roleplay.''' It is meant to give people a common frame of reference for their roleplay, rather than constrict the ability to tell stories.
  
Applications will be in whole short, consisting of: Background, Talents, Powers, ((conslidate to Skills?)) Resources, Pros, and Cons.  
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Our history and cosmology are completely unique. Many concepts from Marvel, DC, Image, Top Cow, and other properties have been streamlined and integrated. Some aspects may be familiar while others have been radically changed. This is fodder for people who demand complex worldbuilding and consistency in their campaign systems.  
  
A short questionnaire will also be required
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==Key Differences==
*Who is this character and how do they fit into the world?
 
*Who is this character to you?
 
*What do you want to do with them? What RP hooks are you looking for, or to create?
 
  
Some sort of encouragement/message during the application process should also be made to both the applying party and the MU* in general to touch base with active characters/players for that character to establish groundwork (whether new, or potentially inherited from a past iteration of the applying character)
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*Our timeline is set to present-day and is on a 1:1 timeframe with the date. Our Earth is culturally contemporaneous but technologically more advanced.
 +
*[[metagene|Metahumans]] have been in the public eye for nearly a century and mutants are the latest iteration of them.
 +
*[[Kara Zor-El]] is the first publicly known alien to visit Earth. In the last 30 years, many others have arrived and made themselves known. She founded the modern alliance of superheroes called [[The Watch]].
 +
*Ambitious young heroes allied with members of [[The Watch]] assembled their own team, called the [[Titans]]. Original Titans are now mentoring the second generation.
 +
*The [[Xavier Institute]] offers adult supervision and education to metahumans who have no family or legal guardians.
  
==Taking over a pre-existing Character==
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*The [[Demiurge]] is the sentient embodiment of life on Earth and many realms. [[Gaea]] and many [[Elder Gods]] settled around the Demiurge's influence. From them came [[Olympus]], [[New Genesis]], [[Asgard]], and many other realms. These young deities were called [[New Gods]]. 
We prefer for players to maintain all prior RP, and staff discussion will be needed for significant changes. The list below indicates order of preference in assuming a previously played character.
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*[[Krypton]] nearly conquered the galaxy, until [[Asgard]] went on the attack to stop them.
 +
*A magical cataclysm called [[Ragnarok]] destroyed the [[Yggdrasil|World Tree]] and collapsed ancient [[Atlantis]].
 +
*The earliest superhero team was the [[Defenders]], active during [[World War II]] in opposition to the Axis metahumans called [[Purifiers]]. The Defenders laid the groundwork for later generations of heroes and vigilantes alike.
 +
*Many [[metagene|metahumans]] were forcibly relocated in 2006 with the Johnson-Kinsey [[Mutant Relocation Act]].
 +
*[[Xavier Institute|The Xavier Institute]] funds a ‘Mutant Outreach’ program active in [[East Harlem|Mutant Town]]. It is known in the meta community as a safe place for mutants to live.
 +
*Aliens from worlds or nations not recognized by the United States may apply for residency under the [[Alien Resettlement Program]].
 +
*[[The Watch]] is a team of superheroes from around the globe, affiliated with the United Nations. [[SHIELD]] is a joint NATO operation that locates, monitors, and controls alien artifacts and metahumans.  
  
#Maintain prior IC history and canon.
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==Game Concepts==
#Make minor alterations to correct inaccuracies or out of date information.
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These link to pages that contain masterlists of relevant materials.  
#Make changes as needed to keep the character in the game as long as those      changes are not a wild departure for the character or disrupt the theme.
 
#Implement an alternate universe/Secret Skrull protocol to amend actions of previous player, if such actions are grossly out of character.
 
#The character is so effed we need to reboot and start from scratch.
 
  
Advancing the character’s skills or maturity should be done in a fashion that integrates with a reasonable previous timeline or is done through future roleplay. Such changes are evaluated on a case by case basis. Dick Grayson transitioning from Robin to Nightwing may be permissible; Betsy Braddock going from European model to post-Hand Kwannon in the space of a week would be too much.
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*[[Law]] contains important legal issues.
 +
*[[Space]] contains links to locations of note outside Earth.
 +
*[[Deities]] notates explanations of extradimensional beings.
 +
*[[Metaphysics]] is theme files of conceptual and philosophical concepts core to the game.
 +
*[[Organizations]] is all factions, families, and associations.
 +
*[[Magic]] refers to details about monsters, spellcasters, and magic.
 +
 
 +
==Grid==
 +
Grid will be minimalistic, approx 50 rooms in total between all IC grid rooms. Approx max of 4 rooms per major city (Rich area, business area, poor area, park as primary examples) though not required (could either be more or less), and after full launch as needed/requested by incoming player demand, grid can be expanded upon organically provided new rooms will indeed get usage.
 +
 
 +
RP will be allowed in an OOC RP room setting pre-approval, but will not be considered IC for any party until all chars involved are fully approved.
 +
 
 +
There will be a means of IC transportation to feasibly allow characters a fast and explainable method of movement between cities/countries on grid to cover large distances plausibly. Suggestion: Fast As Hell Bullet Train by Stagg Industries is one proposal.
 +
 
 +
RP Rooms will be added to facilitate any other required rooms, and some measure of desc code will be added to allow for optimal flexibility.
 +
 
 +
 
 +
===Cities===
 +
*[[New York]] -- The largest city on the eastern seaboard, including Mutant Town, Manhattan, and Harlem.                         
 +
*[[Metropolis]] -- A center of commerce and technological development in Delaware
 +
*[[Sokovia]] -- A small Baltic state located near the western border of Russia.
 +
*[[Themyscira]] -- A hidden island hidden by powerful magics in the Aegean sea. Home of the Amazons.
 +
*[[Gotham]] -- A crime ridden city on the coast, major shipping and transit hub.   
 +
*[[Coast City]] -- A borough of Los Angeles
 +
*[[Central City]] --
 +
*[[Latveria]] -- A small, wealthy country near Poland, it is the ancestral home of Victor von Doom.
 +
*[[Asgard]] -- Asgard is the seat of power for Odin's armies.
 +
*[[Knowhere]] -- Located at a terminus point on the edge of known space
 +
*[[Madripoor]] -- Madripoor is located in the Riau Islands south of Vietnam.
 +
*[[Genosha]] -- Genosha is an isolationist nation north of Madagascar
 +
*[[Savage Land]] -- The Savage Land is an isolated preserve in the Antarctic
 +
*[[Wakanda]] -- An isolationist nation in a hidden crater valley near Kenya
 +
 
 +
==Groups==
 +
 
 +
 
 +
These are groups that are canonically present on opening day and/or included in timeline and pre-established. The game will welcome the formation of other canon groups not listed here, or player-inspired groups that form organically out of RP.
 +
 
 +
In order to prevent ‘group creep’ and consolidate RP, teams are kept deliberately small. Our unique canon means that certain groups or configurations of groups do not yet exist, so character histories may need to be modified accordingly.
 +
 
 +
Players are welcome and encouraged to create their own groups (3+ people or more required) for canonical or OC groups (such as Outsiders, Young Avengers, etc…). If Staff assistance is required, or player assistance (for example, Tony Stark helping to form the Young Avengers) it will be provided to make everything as smooth/easy as possible to the group’s vision within theme and reason.
 +
 
 +
*[[Defenders]] -- Golden Age superhero team.
 +
*[[Mystics]] -- The various members of the mystical community.
 +
*[[The Watch]] -- The modern international superhero team.
 +
*[[X-Men]] -- A covert group of metahumans rights activists.
 +
*[[Titans]] -- A small team of metahumans with ambitions to become superheros.
 +
*[[Flash Family]] -- The associated extended family of metahumans with access to the Speed Force.   
 +
*[[Bat Family]] -- The allies and associates of Batman.
 +
*[[SHIELD]] -- American forces helming a NATO operation to recover alien artifacts and pre-emptively intervene with hostile metahumans.
 +
*[[Spider Family]] -- An extended association of people metaphysically associated with the concept of 'spider'.

Latest revision as of 15:48, 2 December 2018

Purpose of Setting

The purpose of theme and setting is to provide a framing device for a narrative, not to enslave the narrative to it. Please consider the information below a tool for your roleplay. It is meant to give people a common frame of reference for their roleplay, rather than constrict the ability to tell stories.

Our history and cosmology are completely unique. Many concepts from Marvel, DC, Image, Top Cow, and other properties have been streamlined and integrated. Some aspects may be familiar while others have been radically changed. This is fodder for people who demand complex worldbuilding and consistency in their campaign systems.

Key Differences

  • Our timeline is set to present-day and is on a 1:1 timeframe with the date. Our Earth is culturally contemporaneous but technologically more advanced.
  • Metahumans have been in the public eye for nearly a century and mutants are the latest iteration of them.
  • Kara Zor-El is the first publicly known alien to visit Earth. In the last 30 years, many others have arrived and made themselves known. She founded the modern alliance of superheroes called The Watch.
  • Ambitious young heroes allied with members of The Watch assembled their own team, called the Titans. Original Titans are now mentoring the second generation.
  • The Xavier Institute offers adult supervision and education to metahumans who have no family or legal guardians.
  • The Demiurge is the sentient embodiment of life on Earth and many realms. Gaea and many Elder Gods settled around the Demiurge's influence. From them came Olympus, New Genesis, Asgard, and many other realms. These young deities were called New Gods.
  • Krypton nearly conquered the galaxy, until Asgard went on the attack to stop them.
  • A magical cataclysm called Ragnarok destroyed the World Tree and collapsed ancient Atlantis.
  • The earliest superhero team was the Defenders, active during World War II in opposition to the Axis metahumans called Purifiers. The Defenders laid the groundwork for later generations of heroes and vigilantes alike.
  • Many metahumans were forcibly relocated in 2006 with the Johnson-Kinsey Mutant Relocation Act.
  • The Xavier Institute funds a ‘Mutant Outreach’ program active in Mutant Town. It is known in the meta community as a safe place for mutants to live.
  • Aliens from worlds or nations not recognized by the United States may apply for residency under the Alien Resettlement Program.
  • The Watch is a team of superheroes from around the globe, affiliated with the United Nations. SHIELD is a joint NATO operation that locates, monitors, and controls alien artifacts and metahumans.

Game Concepts

These link to pages that contain masterlists of relevant materials.

  • Law contains important legal issues.
  • Space contains links to locations of note outside Earth.
  • Deities notates explanations of extradimensional beings.
  • Metaphysics is theme files of conceptual and philosophical concepts core to the game.
  • Organizations is all factions, families, and associations.
  • Magic refers to details about monsters, spellcasters, and magic.

Grid

Grid will be minimalistic, approx 50 rooms in total between all IC grid rooms. Approx max of 4 rooms per major city (Rich area, business area, poor area, park as primary examples) though not required (could either be more or less), and after full launch as needed/requested by incoming player demand, grid can be expanded upon organically provided new rooms will indeed get usage.

RP will be allowed in an OOC RP room setting pre-approval, but will not be considered IC for any party until all chars involved are fully approved.

There will be a means of IC transportation to feasibly allow characters a fast and explainable method of movement between cities/countries on grid to cover large distances plausibly. Suggestion: Fast As Hell Bullet Train by Stagg Industries is one proposal.

RP Rooms will be added to facilitate any other required rooms, and some measure of desc code will be added to allow for optimal flexibility.


Cities

  • New York -- The largest city on the eastern seaboard, including Mutant Town, Manhattan, and Harlem.
  • Metropolis -- A center of commerce and technological development in Delaware
  • Sokovia -- A small Baltic state located near the western border of Russia.
  • Themyscira -- A hidden island hidden by powerful magics in the Aegean sea. Home of the Amazons.
  • Gotham -- A crime ridden city on the coast, major shipping and transit hub.
  • Coast City -- A borough of Los Angeles
  • Central City --
  • Latveria -- A small, wealthy country near Poland, it is the ancestral home of Victor von Doom.
  • Asgard -- Asgard is the seat of power for Odin's armies.
  • Knowhere -- Located at a terminus point on the edge of known space
  • Madripoor -- Madripoor is located in the Riau Islands south of Vietnam.
  • Genosha -- Genosha is an isolationist nation north of Madagascar
  • Savage Land -- The Savage Land is an isolated preserve in the Antarctic
  • Wakanda -- An isolationist nation in a hidden crater valley near Kenya

Groups

These are groups that are canonically present on opening day and/or included in timeline and pre-established. The game will welcome the formation of other canon groups not listed here, or player-inspired groups that form organically out of RP.

In order to prevent ‘group creep’ and consolidate RP, teams are kept deliberately small. Our unique canon means that certain groups or configurations of groups do not yet exist, so character histories may need to be modified accordingly.

Players are welcome and encouraged to create their own groups (3+ people or more required) for canonical or OC groups (such as Outsiders, Young Avengers, etc…). If Staff assistance is required, or player assistance (for example, Tony Stark helping to form the Young Avengers) it will be provided to make everything as smooth/easy as possible to the group’s vision within theme and reason.

  • Defenders -- Golden Age superhero team.
  • Mystics -- The various members of the mystical community.
  • The Watch -- The modern international superhero team.
  • X-Men -- A covert group of metahumans rights activists.
  • Titans -- A small team of metahumans with ambitions to become superheros.
  • Flash Family -- The associated extended family of metahumans with access to the Speed Force.
  • Bat Family -- The allies and associates of Batman.
  • SHIELD -- American forces helming a NATO operation to recover alien artifacts and pre-emptively intervene with hostile metahumans.
  • Spider Family -- An extended association of people metaphysically associated with the concept of 'spider'.